AI Insights · Timothy · October 2025
Top 5 Slime Games on iOS in Qatar: Q3 2025 Performance
Explore the performance of the top slime games on iOS in Qatar during Q3 2025, focusing on trends in downloads, revenue, and active users.
In the third quarter of 2025, the performance of slime games on iOS in Qatar showcased diverse trends in downloads, revenue, and active user engagement. Here’s a detailed look at how the top five slime games fared during this period.
PlaySlime: Slime Simulator Game from Slime Simulator Studio maintained a steady weekly revenue, peaking at approximately $261 in late August. Despite a gradual decline in weekly downloads, starting from 117 and dropping to 18 by the end of September, the game retained a stable active user base, hovering around 1.1K throughout the quarter.
Dramaton LTD's Super Slime Simulator saw a significant spike in revenue, reaching $60 in late August. Weekly downloads fluctuated, starting at 46 and dropping to 13 by the end of the quarter. Active users mirrored this trend, decreasing from 112 to 46.
My Talking Slimy: Slime Cat 3D by Pixeland LLC experienced a notable increase in revenue, peaking at $174 in late August. However, weekly downloads were low, with a sharp drop to zero in September. Active users slightly decreased from 42 to 29 over the quarter.
Bruno - My Talking Slime Pet, also by Dramaton LTD, showed consistent active user engagement, with numbers ranging from 220 to 160. However, download numbers were minimal, peaking at 17 mid-quarter.
Finally, Super Big Slime: Black Hole 3D by Supercent, Inc. had minimal weekly downloads and revenue remained at zero. Active users slightly decreased from 39 to 28 by the end of the quarter.
These insights, sourced from Sensor Tower, highlight the varying engagement levels and financial outcomes of slime games in Qatar. For more detailed data and analysis, visit Sensor Tower's platform.